I had the pleasure to work as an Environment Artist on Drone Strike Force, an online shooter with three-dimensional gameplay for competitive, skill-based combat with drones.
One of my main tasks in this project was to create the procedural material library with Substance Designer.
I also created the shaders in Unreal to use these materials, mixing them through their height map and vertex painting.
If you want to see some of the Environment shots click on these links:
Special thanks to all my talented colleagues at Nimble Giant Entertainment. This was a team effort, it could not have been possible without each of you guys ;)