Park tile floor, photogrammetry-based material.
PBR Game-ready textures for Unreal Engine and Unity.
4K resolution (metallic/roughness and specular/glossiness) with Height maps in EXR 32 bits and Normal Maps in PNG 16 bits. The rest of the maps are TGA.
The albedo was calibrated using X-Rite Color Checker and represents about 180 x 180 centimeters of the ground.
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