Angel Fernandes
Angel Fernandes
Material Artist at Infinity Ward
Los Angeles, United States

Summary

Unreal Marketplace:
https://bit.ly/gothictempleue4

Domestika Substance Designer 6 hours course:
https://bit.ly/angeldomestika

Gumroad Store:
https://bit.ly/angelgumroad

Cubebrush Store:
https://bit.ly/angelcubebrush

Makersplace (NFT)
https://makersplace.com/angelfernandes

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80lv Post:
https://bit.ly/80lvlangel1

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Contact me at fernandes.angelj@gmail.com

Resume PDF

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Skills

Shading3D ModelingDigital SculptingEnvironment ModelingTexturing3D ScanningShadersPhotogrammetryPBR TexturingSubstance DesignerProcedural Materials

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
World Machine
World Machine
xNormal
xNormal
CrazyBump
CrazyBump
SpeedTree
SpeedTree
Perforce
Perforce
Photoscan
Photoscan
World Creator
World Creator
RealityCapture
RealityCapture
Metashape
Metashape
ArtEngine
ArtEngine

Productions

    • Video Game
      Call of Duty: Black Ops 6
    • Year
      2024
    • Role
      Material Artist
    • Company
      Infinity Ward - Activision
    • Video Game
      Call of Duty: Modern Warfare llI
    • Year
      2023
    • Role
      Material Artist
    • Company
      Infinity Ward - Activision
    • Video Game
      Call of Duty: Warzone 2.0
    • Year
      2022
    • Role
      Material Artist
    • Company
      Infinity Ward - Activision
    • Video Game
      Call of Duty: Modern Warfare ll
    • Year
      2022
    • Role
      Material Artist
    • Company
      Infinity Ward - Activision
    • Video Game
      Unannounced project cancelled
    • Year
      2021
    • Role
      Material Artist
    • Company
      2K - Hangar 13
    • Video Game
      Drone Strike Force
    • Year
      2019
    • Role
      Environment/Material Artist
    • Company
      NGD Studios
    • Video Game
      Quantum League
    • Year
      2019
    • Role
      Environment/Material Artist
    • Company
      NGD Studios
    • Video Game
      Endless Legend Inferno DLC
    • Year
      2018
    • Role
      Material Artist
    • Company
      NGD Studios
    • Video Game
      Hellbound
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Saibot Studios

Experience

  • Material Artist at Infinity Ward - Activision
    Los Angeles, United States of America
    January 2022 - Present

    Creation of material sets for different biomes and levels.

    Working closely with the Photogrammetry Team capturing and processing assets and textures.

    Established visual standards for realistic PBR textures with cohesion across the different maps while meeting art direction standards.

  • Material Artist at Hangar 13
    Brno, Czech Republic
    December 2020 - August 2021

    Full pipeline of material and shader creation with Substance Designer, ZBrush, and Quixel Megascans.

  • Environment/Material Artist at Nimble Giant Entertainment
    Buenos Aires, Argentina
    October 2017 - November 2020

    Full pipeline of props/assets creation.

    Material creation in Substance Designer and shaders in Unreal Engine 4.

    Terrains and Landscapes. Modular buildings. Atlases and Trim-sheets.

    Set dressing and polish of the different levels.

    Assets treatment in Unreal Engine 4 (implementation, shaders, optimization, lightmaps, collisions, LODs, etc… )

    Working close to the Game Design team in order to find the best way to represent the graybox taking into account the level of detail, realism and guidelines given by the art direction department.

    Performance review (reduce draw-calls, maintain good ms of both CPU and GPU, configure landscapes to be more efficient, create cheaper shaders, HLODs, video memory, RAM, etc..)

  • Environment Artist at Saibot Studios
    Buenos Aires, Argentina
    March 2017 - October 2017

    Assets and Environment Art Production.

    Modeling props, plants, terrains and architectural structures.

    High and Low Poly modeling, retopology, UV Mapping, baking maps, textures and

    materials creation for in-game levels.

    Tileable textures creation in Substance Designer for ground, walls and structures.

    Material creation in Unreal Engine 4.