Algae on Stone Material Substance Designer ZBrush

Playing a bit more with this workflow. Main shapes and primary details sculpted in ZBrush, the rest were made in Designer.
You can get it here:
ArtStation: http://bit.ly/art-algae
Gumroad: https://gum.co/PYwGX
Cubebrush: http://cbr.sh/4s7sku
Here is another material made with the same workflow: https://angelfernandes.artstation.com/store/q3Jl/stone-wall-substance-designer-zbrush
And here is my Substance Designer course at Domestika, 50% off and in a few languages: https://bit.ly/angeldomestika

height / roughness / specular

height / roughness / specular

I know what you're thinking: dark and light tones in the Albedo to support the Roughness? How about the PBR "rules"? haha .. I know I know, it's something that I don't usually do, but hey, let me play a bit ..

I know what you're thinking: dark and light tones in the Albedo to support the Roughness? How about the PBR "rules"? haha .. I know I know, it's something that I don't usually do, but hey, let me play a bit ..

Close-up/zoom into the texture in order to see the details I add with SD. Details are subtle on the normal map, and going slower. It's probably best to use the slider on the video player.

zbrush sculpt

zbrush sculpt

+ algae sculpt... I did a few algae meshes and alphas to finish faster.

+ algae sculpt... I did a few algae meshes and alphas to finish faster.

reference / inspiration

reference / inspiration