This is some of my material work done for Seasons 5 and 6.
I was responsible for creating new materials, updating and spinning-off old ones, and creating new blend maps, trims, and decals, among other stuff.
The photogrammetry team delivered really good scans to process, even so, there is always a lot of work to do. Make all the materials combine well with each other and create different blends and variations (damp, wet, with plants, burned, dirty, damaged, etc...)
There was also a lot of fully procedural work since sometimes we need to get a really specific look, or maybe we don't have any scan source at that moment.
This project was a massive team effort, a collaborative achievement, done by many great individuals.
Congratulations to all the great people responsible for pulling this off!