Call of Duty Modern Warfare 2 - El sin nombre

Here are a few screenshots of the El sin nombre Map showcasing some of my material work done for the map.
I worked on Call of Duty: Modern Warfare 2 as a Material Artist for Infinity Ward. My role was to create new materials, update/spin-off old ones, create roads, blend maps, trims and decals, among other stuff.
Supporting both, Single-Player and Multi-Player teams.
Our pipeline for material creation is really versatile, and we have many tools at our disposal. Depending on the task, the material can be fully procedural, completely photogrammetry based, or a mix of both. For the creation of these materials, I used Substance Designer/Painter/Sampler, Reality Capture, Photoshop, ZBrush and 3Ds Max.
This project was a massive team effort, a collaborative achievement, done by many great individuals. It was a huge honor to work side-by-side with you guys, thank you!
If you want to see some awesome material work, check out these profiles, you thank me later ;)
https://www.artstation.com/alexolstinske
https://www.artstation.com/joshlynch
Last but not least, some great Environment Artwork right here:
https://www.artstation.com/thundercliffe