Rock Wall Overgrown Moss - Substance Designer

My workflow varied a bit more with this one. I use photoshop for the main pattern because I wanted to do something different than the typical "Cells 4 shape"... I used a few scans to create surface details and scatter the small leaves on top. Moss is procedural. Roots were sculpted in ZBrush. All the rest Substance Designer as usual.

Pictures are pretty big, feel free to open them in a new tab :)

Pictures are pretty big, feel free to open them in a new tab :)